

CUBE 2 SAUERBRATEN GIFTHUB HOW TO
Models: How to put models into the game.Editing Reference: Map making reference.Editing Tutorial: A guide to making maps.Config: How to run the game, configure it for your machine, and extend it with scripts.You will want to read (roughly this order):
CUBE 2 SAUERBRATEN GIFTHUB CODE
The source code for the engine used in these games is Open Source (ZLIB licence, read the "License" section below carefully before starting ANY kind of project based on this engine). If your question isn't answered there, you can try posting to a relevant thread, or creating your own, being sure to supply a good description of your problem, and your operating system/hardware/software setup, while refraining from wild accusations.Ĭube 2: Sauerbraten is a multiplayer/singleplayer FPS freeware game project.

Cube and Cube 2 Engines: Start Page for the Cube Engine series.Here are some places of interest on the internet, which are related to Cube / Cube 2: Sauerbraten. We will work with the community to ensure the best gaming experience we could provide.First of all, welcome to Cube 2: Sauerbraten! To start off, if you are looking for help with the game itself, refer to the Documentation below. “Currently, Tomatenquark developers are very active on the forums and Discord, gathering feedback and bug reports to improve the game. Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces? “Tomatenquark is and will always stay 100% open source.” Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang? Respecting all licenses, we had to remove or replace a lot of the content which has been originally contributed to Sauerbraten.”

Currently there are five maps for testing the game. “The game is fully functional and can be played just fine. Wat is de huidige staat van de versie met vroegtijdige toegang? Interest from the community will dictate our plans beyond this scope, but we have a solid plan to make the game complete until then.” With feedback from the community we expect to have a complete game with improved gameplay after the early access period. We will also want to allow content creators to modify the game modes itself. “Our plan is to expand the game with additional features such as extended support for Steam and SteamWorks, more content out of the box, campaigns, multi-language support. Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang? Hoelang blijft dit spel ongeveer in vroegtijdige toegang? We want to allow our community and the public the chance to provide us with as much feedback and input into the game system while we are still doing development.” “Our arena shooter game is based on Cube2: Sauerbraten.
